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My two takeaways are:

  1. It's pretty fun!  The unplayable meter and the laws are a good way to compensate for victory points and robbers.
  2. I don't know what your "full game" plans are, but if there's money involved, the people who make Catan will sue it out of existence.

Lol you are probably right about the second part

We plan on testing the game mechanics as a proof of concept and later on pivot away from Catan for the commercial stage

It was fun.  The abilities that provide consistent income seem always to be worth it to me, since losing is mostly a result of getting unlucky.

We definitely need to balance the abilities.

What do you think of the basic mechanics? Which game this reminded you of

They're fine.  The game is very close to Settlers of Catan, and I would describe it as a puzzle game much more than a roguelike.  The unlucky wheel is a good addition.

nice game! but there is a bug for infinite resources

Happy you enjoyed it, Please explain about the bug so I can handle it

(+1)

if you can trade a resource away, you can keep trading away that resource even after you no longer have enough. Furthermore, you can change what your receiving in exchange for that resource you do not have.
Also, just wanted to say that I had a lot of fun. Well done.

i cant make long replies but it's like megapie said

We are planning on uploading a new build this week to change the dice mechanic and make it more engaging. Make sure you try it out!